Escape The Lost Pyramid — virtual reality escape room in Barcelona, set in the world of Assassin's Creed Origins

Book Mission

Set in the world of Assassin's Creed Origins

February 1928. An expedition disappeared in the Sinai looking for a pyramid that should not exist.

2 or 4 explorers 60 min Ages 10+ difficulty 5/10 from €24.50 per person

Slide across the image to see who is inside

THE FILE

Fourteen went in. None came back.

February 1928. Sir Beldon Frye's expedition disappeared in the Sinai looking for the pyramid of Nebka. Or more precisely: something that was supposed to be inside it.

This file is not theirs. It belongs to those who went looking for them.

They set out in pairs. Always. That was the rule Frye wrote down and the rescue team respected eight months later: nobody goes through a door without someone else watching them go through it. You will go in the same way, two by two or four by four — and it is not a formality: in there each of you sees what the other cannot. (There are thirteen in the photograph. The one missing was taking it.)

14 October. The day they stopped looking. It says little and says it badly: the line was poor and half a word was lost along the way. Two can be made out: “we regret” and “delay”. Ninety-eight years later you are where they once stood: you are not watching it on a screen or moving it with a controller — you are inside, and the pyramid answers you.

They drew it in May, looking for them. They got almost everything wrong: the distances do not add up, north is crooked and two tombs are marked where there were none. They got one thing right: what Frye was looking for was at the top. You have 60 minutes to reach the summit. They had eight months and it was not enough.

SUITABLE FOR ANYONEYou do not need to have done this before. Nobody has. We explain it in five minutes, put the headsets on you and stay with you until you are inside. And no, you will not get motion sick: here you do not move through the world with a controller — you walk around the room, on your own two feet. Your body goes where your eyes go, which is exactly what prevents motion sickness.

Fourteen went in.
There are four of you.

The file: fourteen went in, none came back

February 1928. Sir Beldon Frye's expedition disappeared in the Sinai looking for the pyramid of Nebka. This file belongs to those who went looking for them.

You set out in pairs: inside, each of you sees what the other cannot. You do not play on a screen or with a controller: you walk around the room on your own two feet. You have 60 minutes to reach the summit.

You do not need to have done it before and you will not get motion sick: we explain it in five minutes and put the headsets on you.

No light reaches down here.

You walk with your feet and reach with your hands: there is nothing to press. Every brazier you light brings back a third of the room. Your ascent begins.

Here the light is already coming in.

And you have not climbed alone.

Four young people smile with their headsets pushed up on their foreheads

2 – 4

Four go in at once. Nobody looks at a screen.

A player standing at Virtua, moving her arms with the headset on

You play on your feet, really moving.

A group plays standing up with headsets on and arms raised

The first time is hard. Then you cannot stop.

Statue of Anubis in a stone chamber, with a beam of light at the back

This surrounds you completely. It is not a screen.

A girl lifts her headset and laughs; behind her, others keep playing

Most of them had never touched a headset.

Here you can already see the floor.

And it does not move.

What you are wondering

  • What if I get motion sick?
  • What if I do not know how to play?
  • What if we get stuck?
  • What if the headset is heavy?

What we know

  • Fewer than 1 % get motion sick. And if it happens, you stop and come out.
  • Most people arrive having never tried virtual reality. It explains itself.
  • The world average is 44 min. You have 60.
  • Meta Quest 3, no cables. You adjust it and forget it is there.
  • Made by Ubisoft. The same people behind Assassin's Creed. VR NOW award.

“it was my first virtual reality experience and I loved it. […] It was like being inside it”

DANIEL L · TripAdvisor
A player standing with the headset on and feet firmly on the floor

STANDING UP

No rails, no spinning chairs, no falls. You move; the floor never does.

Sync error

Memory
Pyramid of Nebka · Egypt · 1928
Location
C/ Viladomat 95 · Barcelona

What they were looking for wasn't gold.

It's here. It has been waiting for ninety-eight years.

Statue of Horus pierced by a beam of light inside the escape room

NO SCREEN

A capture from the game. With the headset on, this surrounds you completely.

And then the ceiling opens.

Sunlight. For the first time in ninety-eight years. There's no puzzle to solve here: just look up and know that you've done it.

It fits in one hand. It fills the whole chamber. And it has weight.

No frame crops it. No screen shrinks it. When you pick it up, the light shifts. The whole room goes dark behind you.

YOU'VE ESCAPED

Sixty minutes underground.

The Frye expedition took ninety-eight years to see this again. They never returned. All you have to do is choose the day.

4.9 · more than 2.300 reviews on Google

is it difficult?

“the image and sound were very real. Pity it was only an hour and we didn't have time to finish it, it went by so fast”

Noelia Andreu Gamboa · Google
what if it's our first?

“the headset is comfortable, the immersion is very good and the sound is very smooth. […] This escape is perfect for beginners in virtual escapes”

Maria Barberà Tomàs · Google
is it suitable for children?

“We did an escape room / Egyptian adventure experience with children and had a great time”

Belén F · TripAdvisor

from €24.50 per person

1 hour · 2 to 4 people · Ages 10+

C/ Viladomat 95, Barcelona · every day, from 11:00 to 21:00

Book Mission

hold · aim · release