Virtua Barcelona
// Virtual reality at Virtua Barcelona

Is it for you?

Almost always, yes. You don't need to have played before, or to be fit. And if yours is one of the cases that need checking, we've covered it just below.

Your case,
in three seconds

// What this is, exactly

It's not a video game:
you're inside

You put on a Meta Quest 3 headset with headphones and take a controller in each hand. From there you're not looking at a screen: you're inside. If you turn around, the world turns with you. If you reach out, you pick up what's in front of you.

The difference from a normal video game is that you don't have to learn how to move: you move by walking and looking around, as in real life. That's why it works for people who have never touched a console.

Inside, you're a team, each with your own headset, seeing and talking to each other. And outside there's a Game Master looking out for you the whole time, who explains the controls before you start and stays with you during the session.

// If you've never played

Most people arrive
without having tried it

You don't need any previous experience. Most of the people who come had never tried virtual reality before. Your Game Master explains the controls when you arrive and stays with you throughout the session.

And it's no accident: the catalogue is curated. We don't add just any title; we choose adventures that explain themselves and that don't punish newcomers.

// If you're a bit nervous

Is it scary?
You choose how much

It depends on the adventure, which is why there are several. There are experiences without a single scare — exploring, solving, building — and others that are outright horror. It says so on each one's page, and if you're unsure, ask us when you book and we'll tell you which is which.

If enclosed spaces make you anxious, this isn't one: you play standing up in a large room, moving around. What covers your eyes is the headset, and the headset comes off in a second — it isn't fastened on, it doesn't lock, there's nothing to unbuckle.

And most importantly, whether it's for fear or anything else: you can stop the session at any time. You tell the Game Master, who is right there, and that's it.

// Motion sickness, clothes and tiredness

What happens
to the body

Motion sickness? Some people get it, and we won't tell you otherwise. What we do tell you is that the catalogue is chosen so that you don't: titles that move the camera for you, which are the ones that cause the most discomfort, are avoided. If you notice anything, it stops and that's it.

What should I wear? Comfortable clothes and closed-toe shoes: no high heels or sandals that could come off. As you'll be moving around quite a bit, it's best not to come dressed too warmly. We provide all the equipment — headsets, controllers and headphones.

Do you need to be fit? No. You play standing up and walking, but at your own pace: there's no need to run or jump. And you can play sitting down, although in some games it's a disadvantage.

A person sitting on a chair, wearing the headset and holding the controllers up, playing in the Virtua Barcelona room
// If your body works differently

Your case,
in detail

If you come in a wheelchair

The entrance step of Virtua Barcelona seen from ground level, with a shoe next to it for scale: it rises only a few centimetres above the pavement
  • There is a 5 cm step at the entrance, but it's manageable. It's the one in the photo.
  • The game room is on a single level.
  • The toilet is accessible.
  • You can play sitting down, although in some games it's a disadvantage.

If you can't hear, or can't hear well

  • You can do it.
  • You'll miss the narration and the audio clues, which in some adventures carry part of the story.
  • We don't have subtitles or a written guide.
  • The Game Master is right there the whole time and explains it to you before you start.

If you wear glasses

A Meta Quest 3 headset worn over prescription glasses: the glasses stay inside, under the headset
  • Prescription glasses fit inside the headset in the vast majority of cases.
  • If yours are very large, you'll be more comfortable with contact lenses.

If you don't speak Spanish

  • Our team speaks Spanish, Catalan and English.
  • Most of the games are in Spanish and English.
  • They're very visual experiences: language is rarely a barrier.
// Health

When
we don't recommend it

We don't recommend the experience for people who have photosensitive epilepsy, who are pregnant or who have serious heart problems.

It's not a ban or a formality: it's what we'd tell a friend. If in doubt, write to us before booking and we'll work it out with you.

// Children and older people

From age 10,
with no upper limit

The minimum age is 10 years: it's what Meta recommends for these headsets, and it's our limit. Some adventures ask for more, and their page says so. At a birthday party for a 10-year-old, it's normal for a classmate not to have reached that age yet: write to us and we'll sort it out.

Is it safe for a child? Yes, on the same terms as for an adult: a Game Master runs the session, the headset comes off in a second and it can be stopped whenever you want. Minors must come accompanied or authorised by their parent or guardian, and during the session, only the players can be in the room.

There's no upper limit. People in their seventies come and have just as good a time, because there's nothing you need to learn to use.

// And what we don't have

We don't have this
yet

  • The adventures have no subtitles or written guide.
  • We don't offer sign language.
  • There is a 5 cm step at the entrance.
  • We don't recommend the experience if you have photosensitive epilepsy, are pregnant or have serious heart problems.

We put it here because it's what we'd want to know ourselves before getting on the metro.

// Frequently asked questions

Everything
you'll be wondering about

We don't recommend the experience for people with photosensitive epilepsy, people who are pregnant or people with serious heart problems. If in doubt, write to us before booking and we will go through it with you. For accessibility needs, write to us beforehand and we will see how to adapt the experience.

Yes, you can. You'll miss the narration and the audio clues, which in some adventures carry part of the story. We don't have subtitles or a written guide. The Game Master is right there in front of you the whole time and explains it to you before you start.

Yes. There is a 5 cm step at the entrance, which can be overcome. The game room is level and the toilet is accessible. If you'd like us to get things ready, write to us before you come.

Yes, you can, although in some games being seated is a disadvantage. Tell us when you book and we'll tell you which adventures work best.

Yes. The Meta Quest 3 headsets have enough room to be worn comfortably with the vast majority of prescription glasses. If yours are very large, you will be more comfortable with contact lenses.

No. Most of the people who come have never tried virtual reality before. Your Game Master explains the controls when you arrive and stays with you throughout the session.

The minimum age is 10 years old: it is what Meta recommends for these headsets, and it is our limit. Some adventures require more, and their page says so. At a birthday party for 10-year-olds it's normal for a classmate not to have reached that age yet: write to us and we will sort it out. Minors must come accompanied or authorised by their parent or guardian. And during the session, only the players can be in the room: parents do not stay on the premises. There is no upper age limit.

Wear comfortable clothes and closed-toe shoes, with no high heels or sandals that could come off. As you move around quite a bit, it's better not to come too warmly dressed. We provide all the equipment: headsets, controllers and headphones.

The team speaks Spanish, Catalan and English. Most of the games are available in Spanish and English and, as the experiences are very visual and intuitive, language is rarely a barrier.

It happens to some people. We choose the catalogue to avoid it: we steer clear of titles that move the camera for you, which are the ones that make people feel worst. If you notice anything, the session can be stopped at any time.

It depends on the adventure, which is why there are several. Some experiences don't have a single scare and others are outright horror. Each adventure's page tells you which, and if you're not sure, ask us when you book and we'll tell you which is which.

The room isn't an enclosed space: you play standing up, moving around, in a large room. What covers your eyes is the headset, and the headset comes off in a second: it isn't fastened on and there's nothing to unbuckle.

Yes. The session can be stopped at any time: you tell the Game Master, who is there throughout the game, and it stops. You don't have to give any explanations.

Prices start from €24.50 per person for 1 hour and from €48.50 per person for 2 hours, and may vary depending on the day, the time and the size of the group. For groups and celebrations — birthdays, stag and hen parties, companies or friends — there are packs from €315 for up to 8 people.

You book by the hour: 1 hour or 2 hours, and each hour is 60 minutes of play; the welcome and the headset fitting are separate. If you finish an escape room before the hour is up, you can carry on with the Arcade games to make the most of it. Group packs have their own duration: each pack's page gives the details.

Yes, it's highly recommended: afternoons and weekends fill up. Online bookings are for 2 or more people; without a booking, or if you come alone, you can turn up and, if there is space, you play. You can choose the adventure beforehand or decide when you arrive, whichever you prefer: you don't need to decide when you book. We send you the confirmation by email and it usually takes a couple of minutes to arrive.
// The practical side

The rest,
in one line

How much it costs
From €24.50 per person per hour. See adventures and rates
How long it lasts
1 or 2 hours: every hour is 60 minutes of play. See each adventure
You need to book
Yes, preferably in advance. See available times
Where to park
We don't have our own car park; there are public ones less than two minutes away. How to get here
// If your case isn't here

Tell us about it
and we'll look into it with you

For accessibility needs, write to us beforehand and we'll see how to adapt the experience. Asking costs nothing and saves both of us a wasted journey.